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50%) while your char is considered by the calculations to cause 25% (resp. 6) levels higher, monsters will suffer a damage penalty of -25% (resp. Second, for this disscusion about armor and char levels there are some interesting game facts (based on coded rules and monster definitons, valid for orig. So considering the rather dispassionate 1:1 replay without any variation it's a wonder that there is at least some additional high-level stuff. I'd have expected that my armor would remain intact if my chars were significantly below the monsters' level to "balance" things better, but it didn't seem to work that way :-( At least the weapons and spells remained intact.įirst, DS2 and it seems BW too never were very tuned for veteran and elite modes.įor quest rewards specially it's a shame because it's quite easy to tune or expand a reward definitions in a way that they would drop at least a random rare/set/unique item in vertran and elite mode instead of a low-level quest reward from mercenary. I haven't found any better armor all this time. It took me a looooong time to hit my stride in the game, since you couldn't buy any better armor, and all the monsters were at least three to four levels above me.Īlso, in Vet, the recipes are pretty much crap (maybe they're decent at Merc level), just like most of the items you find. It wouldn't have been so bad if I hadn't imported level 64-66 characters into a starting level 69+ map. Deru also was pretty well drained- she had three of the Keh's Regalia set equipped, and the robe was cut from 196 to 130 or so. My character had an armor rating of over 1000- the game cut it down to 600 or less, and Eva's armor was slashed from about 680 to 440 or something in total. He was also equipped with two of the Lich's Eye items (the crown got downgraded from 74 to 48). I'd enchanted a bunch of items to make sure Lothar, my CM, wouldn't fall unconscious every 5 minutes, like my special boots with an armor rating of 95. My party got nerfed badly too on a Vet level import.